![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcmmKHdqtJPFrVZN98XlsVL1ESH8uFlPE2DQ7mvqcCysf6zZ7igq_LMqb_oGDPt__JjQVGYgXxg47fKU8y8HVpbatL7sBbuQfvScs8BXKGT9S0nawDVFr5eHdSCWjCCdnS30cfl80jKcg/s200/f055_gent_panograph_II.jpg)
3d character "Vincent" : modelling
* work in progress *
this is a thumbnail sketch of a new character :
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4wBUxqX5J19KGU0bwYvSZQgak7Ow8tBj7LRqGnEFYll5DV7J93UbSdUPveFfeaORFXF5a1zU6F4Owzk21SKr8fXAG9Otb_aQQXTOpupfZtQ-wdwFXEnLgFTMEN-7nrmnJHdKEWDdJaFo/s200/3d051_vincent_thumbnail.jpg)
and this is what i modelled in 3ds max, based on the little sketch :
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDHaGgb2-8FcUnBl-sPj93oYzjtGzunbnRyRDIxWtXFqTz00aiIDn8OsgNTLoj4_X0VIpi0sNXPktpw21m8KQEuvlxvGF8KNvI-kF9pP6MDwcZtWCd3t8xtJrzg9NylViTJS0NQBG_19o/s200/3d052_vincent_modelling.jpg)
next step is rigging the character so i can put it in any pose i want.
this is a thumbnail sketch of a new character :
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4wBUxqX5J19KGU0bwYvSZQgak7Ow8tBj7LRqGnEFYll5DV7J93UbSdUPveFfeaORFXF5a1zU6F4Owzk21SKr8fXAG9Otb_aQQXTOpupfZtQ-wdwFXEnLgFTMEN-7nrmnJHdKEWDdJaFo/s200/3d051_vincent_thumbnail.jpg)
and this is what i modelled in 3ds max, based on the little sketch :
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDHaGgb2-8FcUnBl-sPj93oYzjtGzunbnRyRDIxWtXFqTz00aiIDn8OsgNTLoj4_X0VIpi0sNXPktpw21m8KQEuvlxvGF8KNvI-kF9pP6MDwcZtWCd3t8xtJrzg9NylViTJS0NQBG_19o/s200/3d052_vincent_modelling.jpg)
next step is rigging the character so i can put it in any pose i want.
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